Shiver is an exploration of objects and space through movement . It is a series of site-specific action-based performances by Bailey Keogh and Mascha Serga. The connecting premise of each performance remains the same: 

Response without control: Two humanoid figures interact with manufactured objects, elements and technology without context to the social and/or functional queues of their makers. Instead, the figures anthropomorphize these objects- curiously relating to them as equals. They find commonalities in form, playfully comparing the mechanisms that compose them to their own and attempt to create harmony between the two. 

Shiver exists in episodes, the settings, the figures and their gear are constantly evolving where each performance takes a new object, element, or technology to discover. 

Shiver takes place in abandoned, high-traffic, and cultural spaces alike which means it can take place without an audience, in front of unsuspecting passers-by as well as before an active audience. Unconcerned by the spectator, the figures remain consistently preoccupied with finding their place alongside the objects, elements and technologies in front of them.

Locations:

Berlin:

Warschauer Station

Halbhaus (formerly ps120)

KitKat nightclub

Text by Tania Luz Olivares Achach

Episodes:

Shiver: chair 

The figures and chairs are wrapped in plastic. The figures try to be more like the chair as they try and understand how to use them.

Shiver: water 

The figures attempt planting plastic water bottles and water them with larger plastic bottles. 

Shiver: car 

The figures find a car, they move the wheels. They attempt building their own to understand the machine.

Shiver: flower 

The figures use a watering bucket wrapped in plastic. The figures are wrapped in plastic. The figures water the pipes and try to water their long nylon hair. 

Shiver: phone 

The figures' faces are covered in plastic wrap, with a mobile phone in the middle of their faces also covered in plastic wrap. They ride the train together and have a video call.

Shiver: screen ( or live stream or call)

The figures are apart, exploring separate spaces and their faces are covered by phones. An enlarged screen projects what the other is doing. The figures interact with the screens and other objects in front of them.